Five large islands that resemble toes. The smallest isle is where the mysterious Castle Greycap rests. A centuries old castle, believed to hold an even older power within. It's mostly brushed off as myth since no one has yet to claim it. Greycap Isle is however a ghost isle. Spirits and fades linger here. It is not known if the 'power' of the Castle attracts them. A rare few denizens travel off the isle, making life quite 'exciting' for the rest of Haa.
Twined to Greycap is the Isle of Shrews; home to the bats, rats and most of Haa's rodents. Much like the Shadow Shoals, the Isle of Shrews is a reclusive island. Little is known of the rodent
This is where most adventure can be found. The Perilous Plains are home to all sorts of beasts and monsters. Many bounties to be claimed, trophies to be earned, it is a land of tall tales. Not many know how or why these monsters come to Haa, to this one area specifically. Many believe the large tower off the coast to be some sort of magical lure, pulling in these beasts from another plane. Others believe they hail from the Manic Mountains. However, many do know the Manic Mountains to be the home of the Widow, as the rich laughter from her captives can be heard echoing though out the numerous caves. Though not all of the monsters are evil, a r
Green, bright, and full of life, Vanderval is Haa's most populated region. A melting pot for all manner of creatures, it's the favored home for many with it's beautiful forests and exciting cities. Not all cities are so bright however. On it's western edge lies the busy and tireless city of Haven Haggleton. Many know this to be the home of thieves and cheats. The shady streets and close knit building are the perfect playground for such a profession. This sleepless city is home to Roh, Queen of Thieves. Though crime is high, this locale does not deter the crowds. Haggleton also boasts the largest trading docks and harbors in Haa, making it a h
Generally dry, warm, dusty and dangerous. Scalestone is home to mostly all of Haa's scaly inhabitants. The Drylands are where a number of terrifying golems roam, believed to be born from the angry sun itself. Hardy reptiles find these towering beasts a welcoming challenge and a rite of passage to a warrior's life.
The sun may be hot and it's terrain unforgiving, but Crookclaw Canyon is a locale most need to see. The vast canyons hollowed out and turned to an expansive and incredible city. Crookclaw is confusing for any outsider, it's almost honeycomb like walls and various bridges can make any outlander's head spin. The Canyon is popular for
Shadow Shoals, Arid Arch, and Aquii make up The Arch.
The Shoals are home to almost all of Haa's insects, arachnids and most any critter with more than two eyes. Made up of a hundred isles, it's one of Haa's several seclusive locales. Many do not venture to these lands as the inhabitants can be quite intimidating. Few Shoalites ever venture beyond their home. The Windlands, found along the northern isles, are towering stone structures which are home to the winged variety of insects. The Hollow, the mainland of Shadow Shoals, is a complicated and near infinite series of tunnels, most of the inhabitants call this their home.
To the east of the
Known to many as the 'Edge of Haa,' this is Lord G'glynn's domain. Hellion's Heel is said to be the land of indulgent pleasures. Though traveling by sea is possible, to many there is only one true path to Hellion's Heel; Turnback Bridge. A colossal bridge nearing a mile long that connects to the western border of Scalestone. It is a long road, offering much time for contemplation as the name implies, this is your chance to turn back. Many Haa folk gather and make pilgrimage to Hellion's Heel in search of ultimate pleasures from the region's King and Queen. Only the truly obsessed make the complete walk, many turn back as they can't find it in